Conclusions General Guidance (Chapter 8)
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- Category: Level 3, CET300 Computing Project (Dissertation)
- Published: Friday, 12 February 2021 15:47
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8.2 Limitations of the project 51
8. Conclusions General Guidance
The project, this chapter summarizes the conclusions of the project's limitations and future guidelines.
8.1 Concluding remarks
The project brought new experience and knowledge to the developer, as the developer was not involved in such a complex project and therefore proved to be a major challenge due to its complexity.
A review of the literature seemed unnecessary, but reading a respectable literature helped to understand the structure of documents written in the academic language. In addition, it has become easier to find research documents and help develop the application. He later highlighted that literary research is an important part of the project. Creating a schedule was a difficult task and required constant changes such as rethinking steps and planning time.
Literary research and initial design were followed by development. During development, the application was implemented, followed by testing. During testing, the requested or recommended changes were corrected at the suggestion of the customer and users. In fact, the main focus of this project is not only about a mobile application, but also project management. By the end of the project, a working application had been created and tasks had been completed, which worked flawlessly during testing.
8.2 Limitations of the project
Due to the Corona virus (COVID-19) epidemic, it was not possible to test the application extensively. With the closure of public institutions, it was not possible to test the application with children either and there was no acquaintance that would allow this. Testing in adults may not produce results similar to those in the user age group. One of the limitations of the project would be that no different mobile devices were available for testing.
8.3 Future directions
Healthy eating and exercise together make up a healthy lifestyle. Future developments could complement the application with the importance of exercise or the consumption of daily drinking water. There is little research examining the teaching of healthy eating on mobile devices for 2-5 year olds. Research could be done for this age group so that the developer can develop a more perfect application by accessing this information.